From early childhood I was mesmerized and inspired by Commodore 64
chiptunes.
Later, on the Amiga, I created four channels of crunchy, lo-fi hip-hop
and electronica using ProTracker and a sampler.
After high school, I combined the Amiga with a Korg X3 to realize my
dream of working in the music industry.
Four years later I had my first international hit: SOAP's "This Is How
We Party", partially inspired by Dan Dare III on the C64.
Today I work as a
mastering engineer
in my own studio.
I've been fortunate to work with some of the greatest game composers,
such as Nobuo Uematsu (Final Fantasy), Yuzo Koshiro (Streets of Rage),
Chris Huelsbeck (Turrican), and producer Instant Remedy (Insert Disk
2).
In the early 2000s I remixed SID tunes on RKO, e.g. Dutch Breeze /
RoboCop 3, and more.
Apart from this website, my latest retro project is the
Ultimate SID Collection
with 256 of the best Commodore 64 tunes.
In 1984 my dad bought me and my brother our first computer, the
Commodore VIC-20.
Two years later, the more powerful Commodore 64 arrived in our
house. It was love at first sight.
Apart from the Sierra games, the mid-1980s PC seemed like a clunky
calculator to me.
In 1990 I got the Commodore Amiga 500. I fell in love again: The
graphics, the sound, the games!
In 1995 I got the PlayStation: A world of (wobbly) 3D graphics,
CD-quality sound, and awesome games.
I've kept up with the PlayStations and Xboxes, and bought a MAME
cabinet. But software emulation never captured the feeling of the
original machines.
In 2022 I discovered the MiSTer FPGA, and I fell in love again.
Today most of my gaming is on the MiSTer.